
Undisclosed Major IP
Blur Studio
Major IP animation with Blur Studio, carried to final pixel entirely in Unreal.
Work
71 projects from ROTU Entertainment and beyond, across animation, virtual production, visualization, games, and apps. Pick a discipline, or see it all.
71 projects

Blur Studio
Major IP animation with Blur Studio, carried to final pixel entirely in Unreal.

Epic Games · Disney
Brand cinematic for a major Disney franchise with Epic Games, matched to the studio's animated house style, from brief to final cut.

Epic Games
Launch trailers for Epic's asset marketplace, made by one team entirely inside Unreal.
In developmentROTU original IP
Original IP in development. ROTU is building hero creatures, environments, and look development in-engine as the foundation for a feature pitch.

ROTU original IP
Original ROTU short built to prove the pipeline: cinematic lighting, character animation, and final pixel in two weeks, entirely in-engine.
In developmentROTU original IP
Original animated IP in development. ROTU owns story, design, and production, from boards to final pixel.

Marvel Studios Animation · Desert Eclipse
Previsualization and final-pixel support for Marvel Studios Animation on the Disney+ series. ROTU delivered shot-ready sequences in-engine.

Blur Studio
Real-time previs test produced for Blur Studio for series discussion. ROTU matched the show's visual bar in two weeks to demonstrate an in-engine previs path.

J.J. Abrams · Bad Robot
Conceptual previs for Bad Robot on an undisclosed feature. ROTU turned a brief into a reviewable real-time cinematic in seven days, giving the filmmakers a playable look at the sequence.
In developmentWarner Bros. · Mark Andrews · Desert Eclipse
Real-time cinematic previs for Warner Bros. with director Mark Andrews, delivered in three weeks.

Mark Andrews · Desert Eclipse
Feature previs for director Mark Andrews (Brave). ROTU delivered explorable real-time sequences for story development in three weeks.

Asteria · Epic Games
Animated short with Asteria on Epic technology. ROTU polished the short in UE5 for festival review ahead of its world premiere at Tribeca 2026 in Whoopi's Wonderful World of Animation.

MSG Sphere
Venue-scale previsualization test for Sphere's 16K canvas. ROTU delivered a running in-engine proof in five days, validating real-time content on the world's largest screen.

Undisclosed client · MSG Sphere
Animation built entirely in Unreal Engine for an undisclosed project at Sphere. ROTU delivers UE5 content designed and sized for the room; engagement ongoing.

Epic Games
Environment piece featured at Epic's State of Unreal 2024. ROTU went from concept to a polished, explorable world in two weeks, shown live on Epic's stage.

Maxar
Terrain-scale environment built from Maxar satellite data in one week. ROTU converted geospatial capture into a navigable real-time landscape at production quality.

Neville Page · Orbital
Environment development for a television series with designer Neville Page and Orbital Studios. ROTU translates concept art into explorable, shootable in-engine sets.

FAB · Epic Games
Photoreal cinematic creature published on Epic's FAB marketplace. ROTU built model, groom, rig, and animation to film spec: proof the pipeline holds up frame by frame.
In developmentROTU pipeline capability
Digital-human pipeline serving original IP and client productions. ROTU builds photoreal people end to end: scan-to-rig, grooming, shading, and performance, ready for cinematic close-ups.
In developmentROTU owned assets
A living library of 100+ production-ready UE5 environments built across ROTU projects. Licensed sets mean a new production can start closer to 60% finished.

Orbital Studios
Virtual production for multiple scenes of the feature Fluxx with Orbital Studios. ROTU built the real-time environments and ran the volume across a two-month shoot.

Orbital · Neville Page
Short film showcased at Unreal Fest 2023 with Orbital and Neville Page. ROTU handled the full real-time pipeline from creature look-dev to LED-volume cinematography.

Disney
Screen test VFX for an undisclosed Disney live-action feature. ROTU delivered big-screen-ready test footage in two weeks.

MLB · Desert Eclipse
Broadcast spot pairing MLB with Grogu, produced with Desert Eclipse. ROTU built the environments and ran virtual production, brief to air in three days.

Nexxus
Beauty campaign for Nexxus with Christina Aguilera. ROTU designed and drove the virtual sets, taking the spot from brief to air in four days.

TCL
National TCL spot with Justin Herbert. ROTU built the virtual stages, ran the shoot, and delivered broadcast-ready footage one week end to end.

Honda
Automotive spot with fully virtual environments. ROTU designed the sets, lit the car in-engine, and delivered broadcast-ready picture in two weeks with no location days required.

Verizon · Maxwell
Engaged mid-flight on a Verizon spot with Maxwell to bring the delivery home. ROTU rebuilt the virtual environment and turned final pixel around 24 hours after the brief landed.

Mercedes-Benz · Orbital Studios
Photoreal automotive spot for the Mercedes-Benz GLC, titled Morph. ROTU delivered the finished commercial through its real-time virtual production pipeline with Orbital Studios.

History
Series environments and virtual sets for History's Greatest Heists. ROTU designed and delivered the season's real-time set package across a three-week window.

Fox Sports
Broadcast set refresh for Fox Sports' The Herd. ROTU designed and delivered the show's real-time environment package in one month, built for daily on-air use.

Tested
Virtual production segments for Adam Savage's Tested. ROTU built in-engine sets that hold up against the show's practical-build credibility, delivered in three weeks.

Aloe Blacc · Prime Video
Music piece for the trailer of The Burial with Aloe Blacc, shot on ROTU virtual stages. ROTU handled set design, capture, and finish across five weeks.

Dogstar
Dogstar video shot on ROTU virtual sets in three days around the band's touring schedule. ROTU designed, shot, and finished the piece in-engine.

Migrant Motel · Spotify
Music video directed and finished by ROTU end to end: concept, virtual production, edit, and delivery across six weeks, from treatment to release.

Fox Sports
16 host stadiums rebuilt as broadcast-ready digital twins with 48 lighting and time-of-day variations. Aired live during FOX Sports' 2026 FIFA World Cup coverage.

Fox Sports
50+ national team logos rebuilt as animated 3D marks for live on-air use. ROTU modeled, shaded, and animated the full set for FOX's World Cup broadcast package.

Fox Sports
Broadcast visualization package for a Fox Sports marquee telecast. ROTU delivered on-air-ready real-time graphics and environments in three weeks.

Dell
VR visualization for Dell on Quest 3, demonstrated live at SIGGRAPH. ROTU built and optimized the full experience for untethered hardware in three weeks.

DRL · ESPN
Real-time race visualization for the Drone Racing League across four broadcast seasons on ESPN, rendering live courses and race telemetry on air.

NEOM
Immersive visualization of The Line at architectural scale for NEOM showcases, 2022 to 2024. ROTU built explorable in-engine environments of the city concept.

FreeSpace Robotics
Live-API warehouse digital twin for FreeSpace Robotics: real robot data driving a real-time floor. Built in six weeks; the booth's award-winning centerpiece at ProMat.

BigBear.ai
ROTU and BigBear.ai joined forces to help FedEx prepare multiple bids for third-party labor contracts by faithfully recreating multiple warehouse locations.

Meta Quest · Pico · PSVR
Chapter one of ROTU's Rhythm of the Universe VR saga, built over two years. Self-published on Quest and Pico with PSVR distribution through Sony; Cannes XR selection.

Meta Quest
Chapter two of the saga, shipped in 11 months: a music-driven VR adventure confronting climate collapse, self-published on Meta Quest with live taiko performance capture.

Meta Quest
VR title designed, built, and shipped by ROTU in ten months without dropping the series' visual bar: full production from concept through storefront.

ROTU original IP
Original tabletop collection reviving eight of history's oldest board games for PC and console play. ROTU designed and built the full experience; demo available now.

ROTU original IP
Music-education original backed by Meta and Unity grants. 500 headsets donated through the Harmony Program bring music learning to underserved students via VR.

Happy Manic
Art design and VR development support for Happy Manic's party title NOPE!, sharpening the game's visual style across a focused three-week engagement.

Tencent
Full-stack game development for Tencent: a VR rhythm adventure co-developed for proprietary research and development hardware over six months.
In developmentPGA of America · T-Mobile
Conversational AI expert with wayfinding, live inside the PGA of America app. Delivered with T-Mobile; ROTU built the real-time character, voice loop, and venue navigation.
In developmentViewpoint
ROTU is in development with Viewpoint on a broadcast tool for a major sport. Live data is rendered in real time as on-air-ready graphics.

BigBear.ai
Industrial and healthcare asset packs engineered for BigBear.ai's ProModel.AI platform, down-rezzed and retextured to run under 5MB in a browser. R&D connecting UE5 to the ProModel APIs.

AWS · BigBear.ai
Real-time warehouse-optimization demo built with BigBear.ai for the AWS re:Invent main floor: live data driving an in-engine facility twin, delivered in one month.

BigBear.ai
ROTU and BigBear.ai partnered to demonstrate how patient flow, nurse travel, and sight lines could be studied in a 3D environment, delivered in six weeks.

BigBear.ai
Real-time airport-operations simulation in development with BigBear.ai, covering facial recognition, staffing AI, and predictive passenger flow.
DeliveredFedEx · BigBear.ai
ROTU twinned an entire Vancouver distribution center for FedEx, with rigged material-handling equipment and operators, to prepare for future ProModel AI simulation connectivity.
DeliveredFedEx · BigBear.ai
ROTU visualized a FedEx supply chain site in Reno to support FedEx's proposal to take over operations at the facility. Real-time environment and equipment animation built for executive presentation.
In developmentBigBear.ai
Real-time visualization of pharmaceutical operations for BigBear.ai simulation, following the Canadian Tire and FedEx digital-twin work.

Invar · IKEA
ROTU helped Invar show IKEA what proposed automation would look like inside its own facilities across Switzerland and Germany: pre-sales renders, phased construction visualization, and pallet-picking studies.

KLM
Simulation visualization for KLM. ROTU translated operational data into a navigable real-time environment for planning and stakeholder review, delivered in six weeks.

Marriott
Mixed-reality staff training for Marriott on Apple Vision Pro. ROTU built the high-fidelity MR experience showcasing immersive hotel training, in seven weeks.

NEOM · Habitas
Multiplayer proof of concept for NEOM and Habitas: a Unity-environment VR app plus Unreal flythrough video production, delivered across three months.

NEOM
Interactive real-time PC and Mac app for NEOM visualizing futuristic apartment design as an explorable game, built in Unreal over five weeks.
Wildlife Warriors · Producer
Documentary and music video filmed in the Peruvian Amazon on illegal gold mining. Screened at COP20 and COP21.
ROTU original · Creator & Producer
Anthem for the World and the live shows that followed: a viral 2011 video, a sold-out Symphony Hall, and 30,000 people reached.

Adjunct Professor · Teacher
The senior-level business class for film and game scoring undergraduates.

Epic Games · Board member
Member of the Media & Entertainment Technology Advisory Board.
MIT · Co-instructor
Co-taught MIT 2.S972 on virtual and augmented reality design.

Boston VR · Advisor
Advisor to one of the largest VR communities ever built.
Berklee College of Music · Founder
Connected 150+ filmmakers with Berklee composers.